Scratch 2.0 Sams Teach Yourself in 24 Hours - Timothy L. Warner

Scratch 2.0 Sams Teach Yourself in 24 Hours

By Timothy L. Warner

  • Release Date: 2014-07-01
  • Genre: Computers

Description

This is the Rough Cut version of the printed book.
In Full Color!

In just 24 sessions of one hour or less, learn how to make your own animations, games, simulations, and interactive stories with MIT Media Lab’s amazingly easy Scratch 2.0! Using this book’s straightforward, step-by-step approach, you’ll walk through everything from joining the global Scratch community to adding audio/video and sensing the outside environment. You’ll learn to write reliable, efficient code and take advantage of millions of Scratch programs shared online. Every hands-on lesson builds upon what you’ve already learned, fully preparing you to create inspired projects of your own!

Step-by-step instructions carefully walk you through the most common Scratch 2.0 programming tasks.
Quizzes at the end of each chapter help you test your knowledge.
Challenges give you the opportunity to extend upon what you’ve learned in each chapter and flex your new-found programming skills.
Notes present interesting information related to the discussion.
Tips offer advice or show you easier ways to perform tasks.
Cautions alert you to possible problems and give you advice on how to avoid them.

Learn how to…
Create your first projectMaster basic features including the Stage, Backdrops, Sprites, and CostumesMake things happen with Motion blocksAdd sophisticated logic without complicated codingUse audio and video you capture with a webcam or microphoneInclude your own drawings in your projectsSense what your game’s players are doing and interact with themWrite programs that respond to outside changes such as temperature and touchTest your projects to find and fix problemsDocument and publish projects so others can help you improve them“Remix” projects with online Scratch code and contentCreate games with multiple game screens and button controlsMaster skills you can use with even the most powerful programming languages